move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laughter and boosts energy in a group.
The group stands shoulder to shoulder in a circle. Everyone must be able to see the eyes of everyone else.
Explain that you will be giving two sets of instructions repeatedly, "heads down" and "heads up." When you say "heads down," everyone looks at their feet.
When you say "heads up," everyone looks up and instantly looks straight at the head of one other person in the circle.
There are two possible consequences: when a person looks up at someone who is looking at someone else, nothing happens; when a person looks up at someone who is looking right back at them, they must both point in a very exaggerated manner at the each other and let out a loud SCREAM OR YELL.
Those two are then "out" and stand outside of the circle to observe. Once the "screamers" have left the circle, the circle closes in and repeat the process until there are only two people left. The final two have to do it one more time, even though the outcome is a foregone conclusion.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin to relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
When remote work plans are put in place they tend to focus primarily on the technical side of supporting individuals. However, we believe an equally important part of working remotely is redesigning all those in-person interactions for a greater digital experience. Based on our capability of designing many remote experiences and training over 10,000 remote leaders, we have selected some of our top tips and tools, for successful online collaboration and facilitation. We have created the Remote Toolbox: Solo + Team Online Collaboration and we will continue to add tools to this toolbox so please come back and visit regularly.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.