move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
A resource kit you can use to apply creative collaboration and unleash potential in your team or organization.
Tools to inject energy into the process, get people moving, and have fun.
Tools to unleash creativity, discover valuable insights, and develop new products and services.
Tools for personal development, reflection, self-awareness and how to integrate learning and grow.
Tools focused on implementation, and driving and supporting change in organizations.
Tools to build effective teams - foster trust and openness for better collaboration.
This game naturally follows the creative idea generation phase and helps players select ideas to develop further. When people want to develop new ideas, they most often think out of the box in the brainstorming or divergent phase. However, when it comes to convergence, people often end up picking ideas that are most familiar to them. This is called a ‘creative paradox’ or a ‘creadox’. The How-Now-Wow matrix is an idea selection tool that breaks the creadox by forcing people to weigh each idea on 2 parameters.
Preparation Draw a 2-by-2 matrix as above. The X-axis denotes the originality of the idea and the Y-axis shows the ease of implementation.
Label the quadrants as:
Now/Blue Ideas – Normal ideas, easy to implement. These are typically low-hanging fruit and solutions to fill existing gaps in processes. These normally result in incremental benefits.
How/Yellow Ideas – Original ideas, impossible to implement. These are breakthrough ideas in terms of impact, but absolutely impossible to implement right now given current technology/budget constraints.
Wow/Green Ideas – Original ideas, easy to implement. ‘Wow’ ideas are those with potential for orbit-shifting change and possible to implement within current reality.
Flow List down the ideas that emerge from the creative ideation phase on large charts of paper stuck around the room.
Give each player 3 sticky dots of each colour – that is, 3 blue, 3 yellow, 3 green. 9 dots per person is typical, but go ahead and reduce/increase that number based on the time at hand and number of ideas generated.
Ask each player to step forward and vote for 3 best ideas in each category. They need to do this by sticking a coloured dot in front of each idea they choose.
In the end, count the number of dots under each idea to categorize it. The highest number of dots of a certain colour categorizes the idea under that colour.
In case of a tie: If blue dots = green dots, the idea is blue If yellow dots = green dots, the idea is green You now have a bucket of Now/Green ideas to work on further. Make sure you also collect the low-hanging blue ideas for immediate implementation and the yellow ideas to keep an eye on for the future.
Facilitator note: Check your yellow dots in advance to ensure that they can be seen from a distance (tip use orange or gold). If not, go ahead and replace them. FYI, in the original matrix, WOW ideas are red.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin to relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.