move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
A resource kit you can use to apply creative collaboration and unleash potential in your team or organization.
Tools to inject energy into the process, get people moving, and have fun.
Tools to unleash creativity, discover valuable insights, and develop new products and services.
Tools for personal development, reflection, self-awareness and how to integrate learning and grow.
Tools focused on implementation, and driving and supporting change in organizations.
Tools to build effective teams - foster trust and openness for better collaboration.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
Split the participants into groups of 4-6. Draw grids of roughly 30 squares on flipchart paper, one for each group (you may want to do this in advance of the session).
Introduce the exercise to the groups. Explain that it is a simple exercise that will help them define some principles for creativity and idea generation. It will get them in a mindset of divergent thinking. And it will be fun. They will work in silence for 10-15 minutes to draw as many different kinds of apple as they can.
They should all take pens/markers, ideally with different colours in each group. Give them 10-15 minutes to fill their grid. Starting in the top-left square, the group members take turns drawing apples. No apple can be the same. They should be in complete silence. Relaxing background music may be appropriate.
Stop the exercise when all of the grids and squares are filled, or the time has run out.
Give the groups 2-3 minutes to discuss the experience and draw out learnings and insights from the exercise. You could ask reflection questions like: How was it to do this exercise? What can we learn about creativity from this exercise? What are some principles we can draw out from this?
Bring the groups together, collating their grids in one place and standing in a horseshoe around them.
Ask the same questions as in Step 5 to the whole group and discuss any answers. Be sure to highlight the commonalities between the groups. As participants share, highlight these key insights: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same.
If you like, write up the key learnings on a giant piece of paper and stick on a wall in a prominent place. This exercise is useful for demonstrating the value of divergent thinking. Use it with something other than apples for more practical application: e.g., draw 30 logos, write 30 taglines, draw 30 new cars.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.