move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
90-Minute Prototypes is a short and sweet prototyping workshop that challenges teams to build basic clickable app prototypes within 90 minutes. It’s easy to plan and run and demonstrates how rapidly an insight can be turned into a test-ready prototype. Use it to inspire your team to embrace a prototyping mindset.
Welcome & Introduction (5 min)
A day or more before the workshop, ask participants to download and set-up POP App. They should familiarise themselves with the interface but do not need to spend more than 5-10 minutes.
Begin the workshop by welcoming participants and explaining that within the next 90 minutes they will create clickable app prototypes, ready for testing and presentation.
Emphasise that the workshop will be fast-paced and hands-on. Encourage them not to aim for perfection, but to dive in and have fun.
Divide the group into groups of 2-4. Each group must have at least one person who has downloaded the app.
Identify a Need (10 min)
Explain that the first step is for each group to identify a user need or value gap that could be solved by a new digital service.
This step can be approached in various ways. For example, with one of the following prompts:
Ideate (15 min)
Based on the need/value gap identified, each group should now spend 15 minutes creating a concept for a digital service. Make sure that groups had paper and markers and encourage them to make notes and sketches as they develop their concept.Encourage groups to be creative, pushing beyond the obvious ideas.
Explain that the service idea does not need to be contained to an app, but an app must be one component of the service.
After 15 minutes, each group should have a service concept roughly defined.
Sketch (15 min)
Explain that the next step is to create a simple clickable app prototype for their concept.
Provide each group with several printed iPhone screen templates. Their task is to create at least 4 frames of the app for their service.
They should imagine that they are building a prototype to show and test with potential users. Encourage them to prototype key features and flows that demonstrate the value of the service.
Produce (15 min)
The next step is for groups to use POP App to upload their sketches and create their clickable prototypes. Explain the basic function of POP App: Uploading drawings and then making elements within them them clickable to create flows from one screen to the next.
As groups work on this, walk around the room, supporting groups that may need more guidance using the app. Encourage participants to support each other with this also, with app-savvy participants supporting those who might struggle.
When groups are ready, ask them to use the 'Share' function to share their prototypes with you, the facilitator or someone else who will gather them and put them up on the projector. (POP App allows for sharing via copied link, e-mail, Facebook, Twitter, or SMS)
Using a computer connected to the projector, gather the links so that they can be opened and projected in quick succession.
Present (15 min)
Invite each group to come up and deliver a 2-minute presentation of their prototype. Each presentation should cover:
If time allows, after each presentation, invite other groups to build on the app concept, with "yes, and..." suggestions for how it could be further developed.
Wrap-up (15 min)
After all the presentations bring the whole group back together. Invite participants to reflect individually for five minutes on the following questions:
After participants have reflected individually, invite them to share reflections in the larger group.
Close the session.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin to relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.