move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.
Start with a check-in to let the team members settle into the session. Stress the importance of being present and focused for reflective sessions like this. Explain that the focus of the session will be creating closure on the project and harvesting as much learning as possible. Consider using the IDOART method to structure and introduce the session.
Use any other feedback prompts or methods that you think are appropriate. At any point you think is useful you can stop the exercise and bring the whole group together for a discussion. This often helps people to see that their highs, lows, fears, and joys are shared by others.
Put a large paper on the wall with a timeline representing the period of the project. Label the top half with a smiley face, and the bottom with a frowny face. This is going to be the “emotional graph” for the project. Invite all team members to draw a curve across the page, representing their experience of the project.
Next, ask members to write words or draw images that represent the highs of the project. They should think about why these were peaks, what happened, what lead up to them, what were the success factors, and what did they learn from that? Give them around 10 minutes.
Next, do the same with the lows, writing words or drawing images that represent those points in the project. Ask them to think about what happened, what lead to the low point, what did they learn about themselves, their own reactions, and how they acted. Give them around 10 minutes.
Next, on post-its or the same piece of paper, ask them to identify their three biggest areas of development during the project. How have they grown as a person? Give them around 10 minutes.
Invite each member to spend 3-5 minutes speaking about his/her experience, touching on main highs, lows and areas of development. During these presentations, other members might ask coaching-style questions, but they should not turn into discussions.
Finally, invite members to reflect on expectations and actions for the next project they are part of. What do they want to achieve? What do they want to learn? How do they need to act to ensure success? Give them around 10 minutes.
As a final shared experience, members should give each other feedback. Explain and discuss why working with effective feedback is important.
Everyone should give and receive feedback from all of the team members. You can use any of the methods in the toolbox that you think are appropriate for this group, but some useful feedback prompts at this stage are:
After everyone has given feedback you can close the session with a check-out. Ask the team members to state again what they might take with them into a new team, based on what they have said and heard in this session.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.