move the room with energizers
Tools to inject energy into the process, get people moving, and have fun.
In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simple to boost energy.
Everyone sits in a circle on chairs. There should be exactly enough chairs for the entire group, minus one. To begin, one person stands in the middle. He or she asks someone sitting in the circle: “Do you love your neighbor?”.
That person can reply with YES or NO.
If she replies YES means that the two people sitting to her left and right must to switch seats. The goal of the person in the middle is always to obtain a seat. When the two switch, he tries to quickly sit in one of their chairs. One person always ends up without a seat.
If she replies NO, she must to extend her answer with “But I love people…” and add any characteristic that will apply to members of the group. For example “No, but I love people with long hair” or “No, but I love people who speak French.” Then everyone with that characteristic must get up and find a new seat.
Someone is always left in the middle and the process repeats.
The twist: Every time an empty seat appears to one’s left, they must quickly sit on it. This results in a chain reaction, where the whole groups jumps from one chair to the next, making it more difficult to find a free seat to occupy.
End the exercise before it reaches it’s peak, when the group is still laughing and having fun. Generally about 7 - 10 rounds.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise the whole group reflects and draws out learnings and reflections.
IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out clear purpose, structure and goals at the very beginning. It aims to enable all participants to understand every aspect of the meeting or process, which creates the security of a common ground to start from. The acronym stands for Intention, Desired Outcome, Agenda, Rules, Roles and Responsibilities and Time.
A short activity to run early in a program, focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
This workshop aims to help participants define, decide and achieve their goals. By supporting participants to envision where they want to be in a number of years on a holistic level, and defining the steps that will take them there, participants get a clearer picture of the action they need to take.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.